Touca95

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  1. I appreciate you telling me about Half Bakery, I knew about that site, but forgot about it entirely until now. I think I should give you some background information. I lived with one parent who never had a job, living entirely on government funds, during my entire youth. I also stopped going to school after elementary, even though I still wanted to keep going, because it would apparently be better to "homeschool" me. My single parent barely made any effort to actually educate me, so I have no real job skills, the only thing I have is my imagination. Believe me, I would try to come up with a minimally viable product if I actually could. About research, Guilty Gear Xrd recreated 2D animation quite closely, but I feel like I can still tell it apart from actual 2D. The lines look too perfect, I think. Also, I don't like most Japanese animation very much, since I feel it's not very expressive in the motion of the bodies. I came up with all these ideas through extensive Googling, if there's better alternatives to Google, feel free to share. I'm not sure about adjacent technologies, maybe SVG graphics library source code? I don't know much about what's going on in the cartoon world because I don't tend to watch shows. Watching the Iron Giant again, I think you can tell the giant is 3D if you know it's 3D, because it's made from a bunch of polygons. If there was an entirely new type of 3D that uses imprecise beizer curves, it might look "less 3D." Both Guilty Gear and Iron Giant is better than nothing. I think the motive in this case is not so much profit as it is the desire to look at pretty 3D games. Even if you can kind of tell it's computer generated, it might be aesthetically pleasing if it used, say, a crayon style. I'm proposing this idea because I feel the idea of mock-hand drawn graphics is not well developed. Some RPG Maker games can look pretty, but it's dimished with them having blocky graphics and only the ability to move in four directions. I think I forgot to mention a machine learning program that analyses an artist's strokes and renders the 3D models that way. To be honest, other than machine learning, I think analogue computers would be best for mock-hand drawn graphics, machine learning would be best for representing a particular artist's style, too bad analogue computers are no longer in common use. SVG is an element of some websites, are you willing to learn about the way SVG is coded? If no one is willing to advertise "looking for 3D graphics programmers and SVG programmers to merge the two technologies together." Maybe I should focus on something simple, like making music with someone else.
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